Prototype - Ava's Revenge
ROLE
Designer / Developer
DESCRIPTION
This is a prototype that represents a core-loop of a Top-down shooter game with tower defense mechanic
This game is a wave base top-down shooter, and the player need to build turret to help survive from the enemies that randomly spawn in the map. After each wave the player can receive a new weapon as a reward, killing enemies gives player money to build the turrets
YEAR
2022
GENRE
Top-down shooter
PLATFORM
PC
Description of this project
Date: October 2022
Platform: WebGL
Type: Top-down shooter
Role: Designer, Programmer
Ava’s Revenge is an individual project for the Game Design class in Rutgers University. It is polished from the Roll-A-Ball project in Unity Learn. This project is a prototype that demonstrates the gameplay of the combination of Top-down shooter and tower defense.
LEVEL DESIGN
About this prototype
This prototype is to demonstrate the experience of a top-down shooter combined with tower-defense mechanic that I think can be interesting
This prototype was originally made for a Game Design class assignment (Roll-a-Ball from Unity Learn), after completing the original prototype I think it would be fun if more mechanics can be implemented
The background story that is not presented
Ava, the warrior of the Kingdom of Ball, received a task from the King-of-Balls to defend the Kingdom, she fights all the way to the Kingdom of Capsules, and she needs to survive until the Sun comes up, and her reinforcement will arrive.
SURVIVE for the Glory of Balls!