Game Development and Innovation
Mingbin Yang
I am a graduate student at Northeastern University
MS in Game Science and Design
Welcome to my portfolio
My Next Work
Spring -- a 2D platformer
MY PORTFOLIO
01
FIRST-PERSON SHOOTER
Developer, Programmer, Level & Combat Designer
A small village in the middle of the dessert is occupied by terrorist to test their dirty bio-weapon and there are no cure to this virus! Your mission is to get inside this small village at night and destroy any living beings that are infected by the bio-weapon!
QUICK and QUIET!
02
Puzzle solving
Designer, programmer
Our dear idols of A-Soul fell into a deep sleep and never wake up again because of the pressure from work. You, as their loyal fans, who sweared that will protect them and make them happy forever, now has a mission to solve the knots in their dreams, use your love and talent, bring the sunshine to their dark dreams, and get to the deepest part of their dreams! Wake up, my darling!
03
Top-Down Shooter
Designer, Developer
This is a prototype that represents a core-loop of a Top-down shooter game with tower defense mechanic
This game is a wave base top-down shooter, and the player need to build turret to help survive from the enemies that randomly spawn in the map. After each wave the player can receive a new weapon as a reward, killing enemies gives player money to build the turrets
04
Board Game
Designer, Developer
Delve into the dungeon is a board game created for the course "Game Design Methdology", is a board game prototype implemented with rouge-like mechanisms for 4 players,
05
2D Platformer
Designer, Developer
Keyboard Warrior is a 2D platformer game that players will need to "sacrifice" their input buttons to enchant the objects in the world, and use this mechanic to get through each levels