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Game Development and Innovation

Mingbin Yang

I am a graduate student at Northeastern University

MS in Game Science and Design

Welcome to my portfolio

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My Next Work

Spring -- a 2D platformer

Under Construction

MY PORTFOLIO

01

FIRST-PERSON SHOOTER

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Developer, Programmer, Level & Combat Designer

A small village in the middle of the dessert is occupied by terrorist to test their dirty bio-weapon and there are no cure to this virus! Your mission is to get inside this small village at night and destroy any living beings that are infected by the bio-weapon!

QUICK and QUIET!

02

Puzzle solving

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Designer, programmer

Our dear idols of A-Soul fell into a deep sleep and never wake up again because of the pressure from work. You, as their loyal fans, who sweared that will protect them and make them happy forever, now has a mission to solve the knots in their dreams, use your love and talent, bring the sunshine to their dark dreams, and get to the deepest part of their dreams! Wake up, my darling!

03

Top-Down Shooter

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Designer, Developer

This is a prototype that represents a core-loop of a Top-down shooter game with tower defense mechanic

This game is a wave base top-down shooter, and the player need to build turret to help survive from the enemies that randomly spawn in the map. After each wave the player can receive a new weapon as a reward, killing enemies gives player money to build the turrets

04

Board Game

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Designer, Developer

Delve into the dungeon is a board game created for the course "Game Design Methdology", is a board game prototype implemented with rouge-like mechanisms for 4 players,

05

2D Platformer

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Designer, Developer

Keyboard Warrior is a 2D platformer game that players will need to "sacrifice" their input buttons to enchant the objects in the world, and use this mechanic to get through each levels

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